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Describes the subresources from an array of 1D textures to use in a render-target view.

Syntax

Members

MipSlice
Type: UINT
The index of the mipmap level to use mip slice. FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures. ArraySize
Type: UINT
Number of textures to use.

Remarks

Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as an array of 1D textures.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026