Syntax
Members
MipSliceType: UINT The index of the mipmap level to use mip slice. FirstArraySlice
Type: UINT The index of the first texture to use in an array of textures. ArraySize
Type: UINT Number of textures to use.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as an array of 1D textures.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
