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Sets a CPU descriptor handle for the vertex buffers.

Syntax

Parameters

StartSlot [in]
Type: UINT
Index into the device’s zero-based array to begin setting vertex buffers. NumViews [in]
Type: UINT
The number of views in the pViews array. pViews [in, optional]
Type: const D3D12_VERTEX_BUFFER_VIEW *
Specifies the vertex buffer views in an array of D3D12_VERTEX_BUFFER_VIEW structures.

Return value

Type: void None.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

IASetIndexBuffer ID3D12GraphicsCommandList
Last modified on August 20, 2026