Syntax
Parameters
pDesc [in]Type: const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC * A D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC object describing post-build information to generate. NumSourceAccelerationStructures [in]
Type: UINT Number of pointers to acceleration structure GPU virtual addresses pointed to by pSourceAccelerationStructureData. This number also affects the destination (output), which will be a contiguous array of NumSourceAccelerationStructures output structures, where the type of the structures depends on InfoType field of the supplied in the pDesc description. pSourceAccelerationStructureData [in]
Type: const D3D12_GPU_VIRTUAL_ADDRESS * Pointer to array of GPU virtual addresses of size NumSourceAccelerationStructures. The address must be aligned to 256 bytes, defined as D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT. The memory pointed to must be in state D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE.
Return value
Type: void None.Remarks
This method can be called from graphics or compute command lists but not from bundles.Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
