Syntax
Parameters
pDescType: const D3D12_COMMAND_QUEUE_DESC * Specifies a D3D12_COMMAND_QUEUE_DESC that describes the command queue. riid
Type: const IID & The globally unique identifier (GUID) for the command queue interface. See Remarks. An input parameter. ppCommandQueue
Type: void ** A pointer to a memory block that receives a pointer to the ID3D12CommandQueue interface for the command queue.
Return value
Type: HRESULT This method returns E_OUTOFMEMORY if there is insufficient memory to create the command queue. See Direct3D 12 return codes for other possible return values.Remarks
The REFIID, or GUID, of the interface to the command queue can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D12CommandQueue) will get the GUID of the interface to a command queue.Examples
The D3D12HelloTriangle sample uses ID3D12Device::CreateCommandQueue as follows:Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
