模块化发布使你能够灵活地独立配置、认证和发布不同的模块,例如包或应用商店一览。当你在设置过程中选择 Game 或 Game bundle 作为产品时(在 Apps and games | Overview 页面上,选择 + New product),支持模块化发布。如果你选择了 MSIX or PWA app 或 App bundle 作为产品,则不支持模块化发布。请注意,无论产品是否支持模块化发布,首次发布始终是跨所有模块的完整发布。若要了解详细信息,请观看这段关于模块化发布的视频。
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XBOX 开发工具包 (XDK) 或游戏开发工具包 (GDK) 创建并加密的游戏包。`}),`\n`,_jsx(Heading,{level:`2`,id:`f`,children:`F`}),`\n`,_jsx(Heading,{level:`3`,id:`fpu-或-finished-product-unit(成品单元)`,children:`FPU 或 Finished Product Unit(成品单元)`}),`\n`,_jsx(Heading,{level:`2`,id:`g`,children:`G`}),`\n`,_jsx(Heading,{level:`3`,id:`ga-或-general-audience(一般受众)`,children:`GA 或 General Audience(一般受众)`}),`\n`,_jsx(_components.p,{children:`当产品或游戏包的特定版本未被限制为有限受众(例如用于包外部测试的已知 XBOX 设备组)时,可以访问该产品或版本的客户受众。`}),`\n`,_jsx(Heading,{level:`3`,id:`gdk-或-game-development-kit(游戏开发工具包)`,children:`GDK 或 Game Development Kit(游戏开发工具包)`}),`\n`,_jsx(_components.p,{children:`Microsoft Game Development Kit (GDK) 是一整套工具、API、扩展和编程模型,可在当前和未来的 Microsoft 游戏平台和计划中使用。`}),`\n`,_jsx(Heading,{level:`3`,id:`gppm-或-game-pass-production-management(game-pass-制作管理)`,children:`GPPM 或 Game Pass Production Management(Game Pass 制作管理)`}),`\n`,_jsx(_components.p,{children:`Microsoft 内部的一个团队,在产品加入 Game Pass 的准备和执行过程中为托管创作者提供支持。`}),`\n`,_jsx(Heading,{level:`2`,id:`i`,children:`I`}),`\n`,_jsx(Heading,{level:`3`,id:`ib-或-install-base(安装基数)`,children:`IB 或 Install Base(安装基数)`}),`\n`,_jsx(Heading,{level:`3`,id:`idam-或-id@xbox-account-management(id@xbox-帐户管理)`,children:`IDAM 或 ID@XBOX Account Management(ID@XBOX 帐户管理)`}),`\n`,_jsxs(_components.p,{children:[`Microsoft 内部为 ID@XBOX 创作者提供支持的团队。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/publishing/game-publishing/resources/managed-support/overview-microsoft-representatives-and-contacts`,children:`我的 Microsoft 联系人是谁?`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`idcert-或-id@xbox-certification-submissions(id@xbox-认证提交)`,children:`IDCert 或 ID@XBOX Certification Submissions(ID@XBOX 认证提交)`}),`\n`,_jsxs(_components.p,{children:[`Microsoft 内部为 ID@XBOX 创作者提供支持的团队。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/publishing/game-publishing/resources/managed-support/overview-microsoft-representatives-and-contacts`,children:`我的 Microsoft 联系人是谁?`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`idds-或-id@xbox-developer-support(id@xbox-开发者支持)`,children:`IDDS 或 ID@XBOX Developer Support(ID@XBOX 开发者支持)`}),`\n`,_jsxs(_components.p,{children:[`Microsoft 内部为 ID@XBOX 创作者提供支持的团队。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/publishing/game-publishing/resources/managed-support/overview-microsoft-representatives-and-contacts`,children:`我的 Microsoft 联系人是谁?`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`idsetup-或-id@xbox-setup-support(id@xbox-设置支持)`,children:`IDSetup 或 ID@XBOX Setup Support(ID@XBOX 设置支持)`}),`\n`,_jsxs(_components.p,{children:[`Microsoft 内部为 ID@XBOX 创作者提供支持的团队。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/publishing/game-publishing/resources/managed-support/overview-microsoft-representatives-and-contacts`,children:`我的 Microsoft 联系人是谁?`}),`。`]}),`\n`,_jsx(Heading,{level:`2`,id:`m`,children:`M`}),`\n`,_jsx(Heading,{level:`3`,id:`模块化发布或模块化提交`,children:`模块化发布或模块化提交`}),`\n`,_jsx(_components.p,{children:`模块化发布使你能够灵活地独立配置、认证和发布不同的模块,例如包或应用商店一览。`}),`\n`,_jsxs(_components.p,{children:[`当你在设置过程中选择 `,_jsx(_components.strong,{children:`Game`}),` 或 `,_jsx(_components.strong,{children:`Game bundle`}),` 作为产品时(在 `,_jsx(_components.strong,{children:`Apps and games | Overview`}),` 页面上,选择 `,_jsx(_components.strong,{children:`+ New product`}),`),支持模块化发布。如果你选择了 `,_jsx(_components.strong,{children:`MSIX or PWA app`}),` 或 `,_jsx(_components.strong,{children:`App bundle`}),` 作为产品,则不支持模块化发布。请注意,无论产品是否支持模块化发布,首次发布始终是跨所有模块的完整发布。若要了解详细信息,请观看这段关于`,_jsx(_components.a,{href:`https://www.microsoft.com/en-us/videoplayer/embed/RE2GUME`,children:`模块化发布`}),`的视频。`]}),`\n`,_jsx(Heading,{level:`3`,id:`mpc-或-microsoft-partner-center(也称-partner-center)`,children:`MPC 或 Microsoft Partner Center(也称 Partner Center)`}),`\n`,_jsxs(_components.p,{children:[_jsx(_components.a,{href:`https://partner.microsoft.com/dashboard/home`,children:`Partner Center`}),` 简化了多个业务流程,使 Microsoft 合作伙伴能够更轻松地管理与 Microsoft 及其客户的关系。`]}),`\n`,_jsxs(_components.p,{children:[`\u0001\u0001\u0001它是一个基于 Web 的统一控制台,让你可以通过图形用户界面访问各种以合作伙伴为中心的活动,包括将游戏产品发布到 `,_jsx(_components.a,{href:`https://www.xbox.com/games`,children:`Microsoft Store`}),`。`]}),`\n`,_jsx(Heading,{level:`2`,id:`p`,children:`P`}),`\n`,_jsx(Heading,{level:`3`,id:`partner-center`,children:`Partner Center`}),`\n`,_jsxs(_components.p,{children:[`请参阅 `,_jsx(_components.a,{href:`#mpc-or-microsoft-partner-center-also-partner-center`,children:`Microsoft Partner Center`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`pdlc-或-paid-downloadable-content(付费可下载内容)`,children:`PDLC 或 Paid Downloadable Content(付费可下载内容)`}),`\n`,_jsx(_components.p,{children:`可供客户购买并与游戏产品一起使用的付费加载项产品。`}),`\n`,_jsx(Heading,{level:`3`,id:`pdp-或-product-details-page(产品详细信息页)`,children:`PDP 或 Product Details Page(产品详细信息页)`}),`\n`,_jsx(_components.p,{children:`产品详细信息页 (PDP) 在 Microsoft Store 中显示特定于产品的信息和营销素材,包括预告片和屏幕截图。如果已配置,客户可以从 PDP 将产品加入心愿单、购买产品以及评论产品。`}),`\n`,_jsx(Heading,{level:`3`,id:`ppm-或-production-partner-manager(制作合作伙伴经理)`,children:`PPM 或 Production Partner Manager(制作合作伙伴经理)`}),`\n`,_jsxs(_components.p,{children:[`在 Microsoft 工作并直接与游戏开发商和发行商合作的人员,为游戏及相关产品的发布规划、认证、发布和维护提供支持。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/publishing/game-publishing/resources/managed-support/overview-microsoft-representatives-and-contacts`,children:`我的 Microsoft 联系人是谁?`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`psm-或-post-sale-monetization(售后变现)`,children:`PSM 或 Post-sale monetization(售后变现)`}),`\n`,_jsx(Heading,{level:`2`,id:`r`,children:`R`}),`\n`,_jsx(Heading,{level:`3`,id:`rfc-或-released-from-certification(认证完成发布)`,children:`RFC 或 Released from Certification(认证完成发布)`}),`\n`,_jsx(_components.p,{children:`单个提交的 XBOX 认证过程完成,得出通过或未通过的结果。`}),`\n`,_jsx(Heading,{level:`3`,id:`rtm-或-release-to-manufacture(发布到制造)`,children:`RTM 或 Release to Manufacture(发布到制造)`}),`\n`,_jsx(_components.p,{children:`批准游戏光盘发布给授权复制商以开始 XBOX 光盘复制和制造的过程。`}),`\n`,_jsx(Heading,{level:`2`,id:`s`,children:`S`}),`\n`,_jsx(Heading,{level:`3`,id:`sla-或-service-level-agreement(服务级别协议)`,children:`SLA 或 Service Level Agreement(服务级别协议)`}),`\n`,_jsx(_components.p,{children:`Microsoft 提供的特定服务(例如 XBOX 认证)预计完成所需的时长。`}),`\n`,_jsx(Heading,{level:`3`,id:`spm-或-strategic-partner-manager(战略合作伙伴经理)`,children:`SPM 或 Strategic Partner Manager(战略合作伙伴经理)`}),`\n`,_jsxs(_components.p,{children:[`在 Microsoft 工作并直接与游戏发行商合作的人员。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/publishing/game-publishing/resources/managed-support/overview-microsoft-representatives-and-contacts`,children:`我的 Microsoft 联系人是谁?`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`sri-或-standard-reporting-issue(标准报告问题)`,children:`SRI 或 Standard Reporting Issue(标准报告问题)`}),`\n`,_jsx(_components.p,{children:`这是 XBOX 认证在认证过程中报告的 XBOX 要求 (XR) 问题。创作者应查看并解决所有报告的问题。产品不会因 SRI 而无法通过认证。`}),`\n`,_jsx(Heading,{level:`3`,id:`subval-或-submission-validator(提交验证程序)`,children:`SubVal 或 Submission Validator(提交验证程序)`}),`\n`,_jsxs(_components.p,{children:[`提交验证程序 (SubVal) 日志是由提交验证程序输出的 XML 文件。SubVal 程序会对你的游戏执行错误检查。每次运行 Make Package (makepkg) 工具时,它都会运行。提交游戏进行 XBOX 认证时,必须上传 SubVal 日志。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/build/core-features/common/packaging/subval/submissionvalidator`,children:`提交验证程序简介`}),`。`]}),`\n`,_jsx(Heading,{level:`2`,id:`t`,children:`T`}),`\n`,_jsx(Heading,{level:`3`,id:`tak-或-touch-adaptation-kit(触控适配工具包)`,children:`TAK 或 Touch Adaptation Kit(触控适配工具包)`}),`\n`,_jsxs(_components.p,{children:[`触控适配工具包 (TAK) 使创作者能够创建适配触控的控件布局并将其部署到设备。有关详细信息,请参阅`,_jsx(_components.a,{href:`/zh-CN/build/core-features/common/game-streaming/game-streaming-getting-started-with-touch`,children:`触控入门`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`tdm-或-test-disc-manufacturer(测试光盘制造商)`,children:`TDM 或 Test Disc Manufacturer(测试光盘制造商)`}),`\n`,_jsx(_components.p,{children:`Microsoft 在 XBOX 认证过程中用于制造 XBOX 测试光盘的 XBOX 光盘复制商。`}),`\n`,_jsx(Heading,{level:`2`,id:`x`,children:`X`}),`\n`,_jsx(Heading,{level:`3`,id:`xag-xbox-accessibility-guidelines(xbox-辅助功能准则)`,children:`XAG - XBOX Accessibility Guidelines(XBOX 辅助功能准则)`}),`\n`,_jsxs(_components.p,{children:[`XBOX 辅助功能准则 (XAG) 是与行业专家以及游戏与残障社区成员合作制定的一套最佳做法。有关详细信息,请参阅 `,_jsx(_components.a,{href:`/zh-CN/build/game-principles/accessibility/xbox-accessibility-guidelines`,children:`XBOX 辅助功能准则`}),`。`]}),`\n`,_jsx(Heading,{level:`3`,id:`xbox-game-pass`,children:`XBOX Game Pass`}),`\n`,_jsxs(_components.p,{children:[`一项多计划订阅服务,为订阅者提供 XBOX 主机和 PC 游戏库的访问权限,并且每月都会添加新游戏。你可以在 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