GameInputArcadeStickInfo
Describes the properties of an arcade stick.Syntax
Members
menuButtonLabelType: GameInputLabel Physical label for Menu button. viewButtonLabel
Type: GameInputLabel Physical label for View button. stickUpLabel
Type: GameInputLabel Physical label for up input from stick. stickDownLabel
Type: GameInputLabel Physical label for down input from stick. stickLeftLabel
Type: GameInputLabel Physical label for left input from stick. stickRightLabel
Type: GameInputLabel Physical label for right input from stick. actionButton1Label
Type: GameInputLabel Physical label for action button 1. actionButton2Label
Type: GameInputLabel Physical label for action button 2. actionButton3Label
Type: GameInputLabel Physical label for action button 3. actionButton4Label
Type: GameInputLabel Physical label for action button 4. actionButton5Label
Type: GameInputLabel Physical label for action button 5. actionButton6Label
Type: GameInputLabel Physical label for action button 6. specialButton1Label
Type: GameInputLabel Physical label for special button 1. specialButton2Label
Type: GameInputLabel Physical label for special button 2. extraButtonCount
Type: uint32_t The number of device buttons that are not mapped to arcade stick buttons. extraAxisCount
Type: uint32_t The number of device axes that are not mapped to arcade stick axes.
Remarks
This structure is used in the GameInputDeviceInfo structure.GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesSee also
Overview of GameInputGameInput
