GameInputForceFeedbackPeriodicParams
The parameters that define periodic force-feedback effects.Syntax
Members
envelopeType: GameInputForceFeedbackEnvelope The modifiers on a force-feedback effect, such as attack, sustain, or release. magnitude
Type: GameInputForceFeedbackMagnitude The amount of force applied by the force-feedback effect. frequency
Type: float Frequency of the force-feedback period measured in hertz. phase
Type: float The time in the cycle of the periodic effect at which the playback begins. bias
Type: float Offset of the force-feedback period.
Remarks
TheGameInputForceFeedbackPeriodicParams structure is a member of GameInputForceFeedbackParams. Forced-feedback effects are defined by their parameters. These effects are stored in the GameInputForceFeedbackParams structure. The actual parameters for each type of force feedback effect vary slightly. The parameters for all kinds of effects define the magnitude of the effect along the motor’s supported axes, and most allow for an envelope that affects the strength of the effect over time.
Requirements
Header: GameInput.h Advanced GameInput topicsOverview of GameInput
GameInputForceFeedbackParams
GameInput
