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GameInputFlightStickInfo

Describes the properties of a flight stick.

Syntax

Members

menuButtonLabel
Type: GameInputLabel
Physical label for Menu button. viewButtonLabel
Type: GameInputLabel
Physical label for View button. firePrimaryButtonLabel
Type: GameInputLabel
Physical label for primary fire button. fireSecondaryButtonLabel
Type: GameInputLabel
Physical label for secondary fire button. hatSwitchUpLabel
Type: GameInputLabel
Physical label for up input from hat switch. hatSwitchDownLabel
Type: GameInputLabel
Physical label for down input from hat switch. hatSwitchLeftLabel
Type: GameInputLabel
Physical label for left input from hat switch. hatSwitchRightLabel
Type: GameInputLabel
Physical label for right input from hat switch. aButtonLabel
Type: GameInputLabel
Physical label for A button. bButtonLabel
Type: GameInputLabel
Physical label for B button. xButtonLabel
Type: GameInputLabel
Physical label for X button. yButtonLabel
Type: GameInputLabel
Physical label for Y button.

Remarks

This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method. For more information, see GameInput devices.

Requirements

Header: GameInput.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles

See also

Overview of GameInput
GameInput

Version History

Appendix: Previous versions

v0, v1, v2

Last modified on August 31, 2026