GameInputForceFeedbackMagnitude
Defines the magnitude of the force exhibited by a force-feedback effect.Syntax
Members
linearXType: float Magnitude of the force-feedback effect in the linear-X direction. linearY
Type: float Magnitude of the force-feedback effect in the linear-Y direction. linearZ
Type: float Magnitude of the force-feedback effect in the linear-Z direction. angularX
Type: float Magnitude of the force-feedback effect in the angular-X direction. angularY
Type: float Magnitude of the force-feedback effect in the angular-Y direction. angularZ
Type: float Magnitude of the force-feedback effect in the angular-Z direction. normal
Type: float Magnitude for the force-feedback effect of a directionless force-feedback effect.
Remarks
GameInputForceFeedbackMagnitude defines the magnitude of force exhibited by a force-feedback effect. It is a member of the GameInputForceFeedbackConditionParams, GameInputForceFeedbackConstantParams, GameInputForceFeedbackPeriodicParams, and GameInputForceFeedbackRampParams structures. For more information, see Advanced GameInput topics.
Requirements
Header: GameInput.h Overview of GameInputGameInputForceFeedbackConditionParams
GameInputForceFeedbackConstantParams
GameInputForceFeedbackPeriodicParams
GameInputForceFeedbackRampParams
GameInput
