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GameInputForceFeedbackMagnitude

Defines the magnitude of the force exhibited by a force-feedback effect.

Syntax

Members

linearX
Type: float
Magnitude of the force-feedback effect in the linear-X direction. linearY
Type: float
Magnitude of the force-feedback effect in the linear-Y direction. linearZ
Type: float
Magnitude of the force-feedback effect in the linear-Z direction. angularX
Type: float
Magnitude of the force-feedback effect in the angular-X direction. angularY
Type: float
Magnitude of the force-feedback effect in the angular-Y direction. angularZ
Type: float
Magnitude of the force-feedback effect in the angular-Z direction. normal
Type: float
Magnitude for the force-feedback effect of a directionless force-feedback effect.

Remarks

GameInputForceFeedbackMagnitude defines the magnitude of force exhibited by a force-feedback effect. It is a member of the GameInputForceFeedbackConditionParams, GameInputForceFeedbackConstantParams, GameInputForceFeedbackPeriodicParams, and GameInputForceFeedbackRampParams structures. For more information, see Advanced GameInput topics.

Requirements

Header: GameInput.h Overview of GameInput
GameInputForceFeedbackConditionParams
GameInputForceFeedbackConstantParams
GameInputForceFeedbackPeriodicParams
GameInputForceFeedbackRampParams
GameInput

Version History

Last modified on August 31, 2026