GameInputForceFeedbackParams
Defines the API-supported attributes of a force-feedback effect.Syntax
Members
kindType: GameInputForceFeedbackEffectKind Defines the kind of a force-feedback effect. constant
Type: GameInputForceFeedbackConstantParams Constant force-feedback effect. Force is applied at a constant level for the duration of the effect. ramp
Type: GameInputForceFeedbackRampParams Ramp force-feedback effect. Force is applied gradually by being increased or decreased over the duration of the effect. sineWave
Type: GameInputForceFeedbackPeriodicParams Sine-wave force-feedback effect. Force is applied in a sine-wave pattern. squareWave
Type: GameInputForceFeedbackPeriodicParams Square-wave force-feedback effect. Force is applied in a square-wave pattern. triangleWave
Type: GameInputForceFeedbackPeriodicParams Triangle-wave force-feedback effect. Force is applied in a triangle-wave pattern. sawtoothUpWave
Type: GameInputForceFeedbackPeriodicParams Upward-sawtooth-wave force-feedback effect. Force is applied in an upward-sawtooth-wave pattern. sawtoothDownWave
Type: GameInputForceFeedbackPeriodicParams Downward-sawtooth-wave force-feedback effect. Force is applied in a downward-sawtooth-wave pattern. spring
Type: GameInputForceFeedbackConditionParams Spring force-feedback effect. Force is applied in opposition to a set state. friction
Type: GameInputForceFeedbackConditionParams Friction force-feedback effect. Force is applied to mimic friction. damper
Type: GameInputForceFeedbackConditionParams Damper force-feedback effect. Force is applied to mimic a damper effect. inertia
Type: GameInputForceFeedbackConditionParams Inertia force-feedback effect. Force is applied to mimic an inertia effect.
Remarks
Forced-feedback effects are defined by their parameters. These effects are stored in theGameInputForceFeedbackParams structure. The actual parameters for each type of force-feedback effect vary slightly. The parameters for all kinds of effects define the magnitude of the effect along the motor’s supported axes, and most allow for an envelope that affects the strength of the effect over time.
Requirements
Header: GameInput.h Advanced GameInput topicsOverview of GameInput
GameInputForceFeedbackEffectKind
GameInput
