Skip to main content

GameInputRumbleParams

Describes a rumble effect produced by a standard controller.

Syntax

Members

lowFrequency
Type: float
Intensity of the low-frequency rumble motor as a normalized value in the range of [0.0, 1.0]. highFrequency
Type: float
Intensity of the high-frequency rumble motor as a normalized value in the range of [0.0, 1.0]. leftTrigger
Type: float
Intensity of the left trigger rumble motor as a normalized value in the range of [0.0, 1.0]. rightTrigger
Type: float
Intensity of the right trigger rumble motor as a normalized value in the range of [0.0, 1.0].

Remarks

This structure is used by the SetRumbleState method. The structure is modeled on four-motor controllers. However, the structure is also usable on controllers that don’t have all four motors, such as controllers used for PC gaming.

Requirements

Header: GameInput.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles

See also

Overview of GameInput
GameInput

Version History

Last modified on August 31, 2026