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Specifies broad residency priority buckets useful for quickly establishing an application priority scheme. Applications can assign priority values other than the five values present in this enumeration.

Syntax

Constants

Remarks

This enum is used by the SetResidencyPriority method.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Enumerations
Last modified on August 5, 2026