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Specifies which resource heap tier the hardware and driver support.

Syntax

Constants

Remarks

This enum is used by the ResourceHeapTier member of the D3D12_FEATURE_DATA_D3D12_OPTIONS structure. This enum specifies which resource heap tier the hardware and driver support. Lower tiers require more heap attribution than greater tiers. Resources can be categorized into the following types:
  • Buffers
  • Non-render target & non-depth stencil textures
  • Render target or depth stencil textures

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Enumerations
Last modified on August 20, 2026