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Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
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Specifies the nature of the render pass; for example, whether it is a suspending or a resuming render pass.
typedef enum D3D12_RENDER_PASS_FLAGS { D3D12_RENDER_PASS_FLAG_NONE = 0, D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1, D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2, D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4 } D3D12_RENDER_PASS_FLAGS
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