Syntax
Constants
Remarks
This enum is used by the D3D12_ROOT_PARAMETER structure. The compute queue always uses D3D12_SHADER_VISIBILITY_ALL because it has only one active stage. The 3D queue can choose values, but if it uses D3D12_SHADER_VISIBILITY_ALL, all shader stages can access whatever is bound at the root signature slot.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
