Syntax
Constants
Remarks
A comparison option determines how the runtime compares source (new) data against destination (existing) data before storing the new data. The comparison option is declared in a description before an object is created. The API allows you to set a comparison option for- a depth-stencil buffer (D3D12_DEPTH_STENCIL_DESC)
- depth-stencil operations (D3D12_DEPTH_STENCILOP_DESC)
- sampler state (D3D12_SAMPLER_DESC)
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
