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Describes minimum precision support options for shaders in the current graphics driver.

Syntax

Constants

Remarks

This enum is used by the D3D12_FEATURE_DATA_D3D12_OPTIONS structure. The returned info just indicates that the graphics hardware can perform HLSL operations at a lower precision than the standard 32-bit float precision, but doesn’t guarantee that the graphics hardware will actually run at a lower precision.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Enumerations
Last modified on August 20, 2026