Indicates that the ID3D12GraphicsCommandList::CopyTiles operation involves copying a linear buffer to a swizzled tiled resource. This means to copy tile data from the specified buffer location, reading tiles sequentially, to the specified tile region (in x,y,z order if the region is a box), swizzling to optimal hardware memory layout as needed. In this ID3D12GraphicsCommandList::CopyTiles call, you specify the source data with the pBuffer parameter and the destination with the pTiledResource parameter.
Indicates that the ID3D12GraphicsCommandList::CopyTiles operation involves copying a swizzled tiled resource to a linear buffer. This means to copy tile data from the tile region, reading tiles sequentially (in x,y,z order if the region is a box), to the specified buffer location, deswizzling to linear memory layout as needed. In this ID3D12GraphicsCommandList::CopyTiles call, you specify the source data with the pTiledResource parameter and the destination with the pBuffer parameter.