A JSON object defining data for a message in a game session’s message queue.The GameMessage JSON object has the following specification.
Member
Type
Description
data
array of 8-bit unsigned integers
The Base64-encoded data that the game client wants to send to the other game clients. This value is opaque to the server.
senderXuid
64-bit unsigned integer
The XBOX user ID of the player sending the message.
sequenceNumber
32-bit signed integer
The sequence number of the game message. This value is assigned by the server. Sequence numbers are guaranteed to be monotonically increasing, but might not be consecutive. Sequence numbers are unique within a message queue, but not between message queues.
queueIndex
32-bit signed integer
The index of the session message queue for the message. Possible values are 0-3.
timeStamp
DateTime
Time when the game message was created in the queue by the server, in UTC.