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SetShapeXmaInputBuffer0Valid

Sets the validity flag of the left input buffer.

Syntax

Parameters

context   _Inout_
Type: SHAPE_XMA_CONTEXT*
Pointer to a SHAPE_XMA_CONTEXT object. valid   
Type: bool
True if the left input buffer is valid.

Return value

Type: HRESULT HRESULT success or error code.

Remarks

To set the validity flag of the right input buffer, use SetShapeXmaInputBuffer1Valid. To get the validity flag of the left input buffer, use GetShapeXmaInputBuffer0Valid. For more information, see the XMA section of Overview of SHAPE.

Requirements

Header: shapexmacontext.h Supported platforms: XBOX One family consoles and XBOX Series consoles

See also

ShapeXmaContext
Last modified on August 20, 2026