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SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)

Sets the address of the left input buffer.

Syntax

Parameters

context   _Inout_
Type: SHAPE_XMA_CONTEXT*
Pointer to a SHAPE_XMA_CONTEXT object. buffer   _In_
Type: APU_ADDRESS
Physical address of the left input buffer.

Return value

Type: HRESULT HRESULT success or error code.

Remarks

To set the address of the right input buffer, use SetShapeXmaInputBuffer1(SHAPE_XMA_CONTEXT*, const void*) or SetShapeXmaInputBuffer1(SHAPE_XMA_CONTEXT*, APU_ADDRESS). To get the address of the left input buffer, use GetShapeXmaInputBuffer0. For more information, see the XMA section of Overview of SHAPE.

Requirements

Header: shapexmacontext.h Supported platforms: XBOX One family consoles and XBOX Series consoles

See also

ShapeXmaContext
Last modified on August 20, 2026