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GetShapeXmaInputBuffer0Valid

Gets the validity flag of the left input buffer.

Syntax

Parameters

context   _In_
Type: SHAPE_XMA_CONTEXT*
Pointer to a SHAPE_XMA_CONTEXT object.

Return value

Type: bool True if the left input buffer is valid.

Remarks

To get the validity flag of the right input buffer, use GetShapeXmaInputBuffer1Valid. To set the validity flag of the left input buffer, use SetShapeXmaInputBuffer0Valid. For more information, see the XMA section of Overview of SHAPE.

Requirements

Header: shapexmacontext.h Supported platforms: XBOX One family consoles and XBOX Series consoles

See also

ShapeXmaContext
Last modified on August 20, 2026