SHAPE_DMA_READ_WRITE_FULL
Structure used to query read and write pointers and buffer-full flag in one operation.Syntax
Members
readPointerType: UINT32 Read/Write: The read pointer. reserved0
Type: UINT32 Reserved. writePointer
Type: UINT32 Read/Write: The write pointer. reserved1
Type: UINT32 Reserved. full
Type: UINT32 Read/Write: Buffer-full flag (0 == empty, 1 == full). reserved2
Type: UINT32 Reserved.
Remarks
This structure is used by the GetShapeDmaReadWriteFull function. The read and write pointers are offsets from the start of the buffer. When the read pointer and the write pointer are equal, use full to determine whether the buffer is empty or full. The members that are marked Read/Write are set by your application but can be changed by the ACP library.Requirements
Header: shapedmacontext.h Supported platforms: XBOX One family consoles and XBOX Series consolesSee also
GetShapeDmaReadWriteFullShapeDmaContext
