ApuHeapState
The heap state of the APU.Syntax
Members
bytesFreeType: UINT32 Size of all unallocated regions. bytesAllocated
Type: UINT32 Size of all allocated regions as visible to the title. bytesLost
Type: UINT32 Size of all memory lost to alignment requests and fragmented blocks too small to allocate. maximumBlockSizeAvailable
Type: UINT32 Largest block available. Actual space available can be less due to alignment requirements. allocationCount
Type: UINT32 Count of all allocated blocks.
Remarks
This structure is output by ApuHeapGetState. An APU heap is created by ApuCreateHeap. The heap persists for the lifetime of the process.Requirements
Header: apu.h Supported platforms: XBOX One family consoles and XBOX Series consolesSee also
ApuHeapGetStateAPU
