XDspDisconnect
Disconnect from the hardware server and release all resources allocated during XDspConnect.Syntax
Parameters
handle _In_Type: XDspClientHandle Handle created by calling XDspConnect.
Return value
Type: HRESULT Returns S_OK if successful. If the method fails, it returns one of the following codes (partial list):Remarks
All XDSP streams must be deactivated successfully before calling this function. baseBuffer memory that was passed to XDspConnect may be freed after calling XDspDisconnect.Requirements
Header: XDspAudio.h Library: Chad.lib Supported platforms: XBOX Series X|SConceptual documentation
- Overview of a single stream Convolution with Envelope using the XDSP API
- Overview of a single stream Convolution using the XDSP API
- XDSP overview
See also
XDSPXDspConnect
XDSP Errors
Overview of a single stream Convolution using the XDSP API
Overview of a single stream FFT/IFFT using the XDSP API
Overview of a single stream Convolution with Envelope using the XDSP API
