Syntax
Parameters
handle PFMultiplayerHandle
The handle of the PFMultiplayer API instance.
newMember PFEntityKey*
The local entity connecting to the lobby.
lobbyId char*is null-terminated The ID of the Lobby to connect.
asyncContext void*optional An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.
lobby PFLobbyHandle*optional, library-allocated output The optional, output lobby object which can be used to queue operations for immediate execution of this operation completes.
Return value
Type: HRESULTS_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbyMemberAddedStateChange followed by a PFLobbyUpdatedStateChange and PFLobbyConnectToLobbyCompletedStateChange with the PFLobbyConnectToLobbyCompletedStateChange::result field set toS_OK. Upon a failed completion, the title will be provided a PFLobbyConnectToLobbyCompletedStateChange with the PFLobbyConnectToLobbyCompletedStateChange::result field set to a failure.
