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Connect to a lobby in which the local PlayFab entity was already added as a member.

Syntax

Parameters

handle   PFMultiplayerHandle The handle of the PFMultiplayer API instance. newMember   PFEntityKey* The local entity connecting to the lobby. lobbyId   char*
is null-terminated
The ID of the Lobby to connect. asyncContext   void*
optional
An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call. lobby   PFLobbyHandle*
optional, library-allocated output
The optional, output lobby object which can be used to queue operations for immediate execution of this operation completes.

Return value

Type: HRESULT S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbyMemberAddedStateChange followed by a PFLobbyUpdatedStateChange and PFLobbyConnectToLobbyCompletedStateChange with the PFLobbyConnectToLobbyCompletedStateChange::result field set to S_OK. Upon a failed completion, the title will be provided a PFLobbyConnectToLobbyCompletedStateChange with the PFLobbyConnectToLobbyCompletedStateChange::result field set to a failure.

Requirements

Header: PFLobby.h

See also

PFLobby members
Last modified on August 10, 2026