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Information specific to the ConnectToLobbyCompleted type of state change.

Syntax

Members

result   HRESULT Indicates the result of the ConnectToLobby operation. The human-readable form of this result can be retrieved via PFMultiplayerGetErrorMessage(). newMember   PFEntityKey The entity provided to the call associated with this state change which is connecting to the lobby. lobbyId   const char*
is null-terminated
The lobby ID provided to the call associated with this state change. asyncContext   void* The async context provided to the call associated with this state change. lobby   PFLobbyHandle
must not be null
The lobby that was connected to.

Requirements

Header: PFLobby.h

See also

PFLobby members
Last modified on August 10, 2026