Syntax
Parameters
lobby PFLobbyHandle
The handle of the lobby.
connectionString char**library-allocated output The output connection string.
Return value
Type: HRESULTS_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
If this lobby object was created by calling PFMultiplayerCreateAndJoinLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyCreateAndJoinLobbyCompletedStateChange.If this lobby object was created by calling PFMultiplayerCreateAndClaimServerLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyCreateAndClaimServerLobbyCompletedStateChange.
If this lobby object was created by calling PFMultiplayerClaimServerLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyClaimServerLobbyCompletedStateChange.
If this lobby object was created by calling PFMultiplayerJoinLobby(), this method will return an error until PFMultiplayerStartProcessingLobbyStateChanges() provides a successful PFLobbyJoinLobbyCompletedStateChange.
