Skip to main content
Create a new lobby and add the creating PlayFab entity to it.

Syntax

Parameters

handle   PFMultiplayerHandle The handle of the PFMultiplayer API instance. creator   PFEntityKey* The local PlayFab entity creating the lobby. createConfiguration   PFLobbyCreateConfiguration* The initial configuration data used when creating the lobby. joinConfiguration   PFLobbyJoinConfiguration* The initial configuration data for the member creating and joining the lobby. asyncContext   void*
optional
An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call. lobby   PFLobbyHandle*
optional, library-allocated output
The optional, output lobby object which can be used to queue operations for immediate execution of this operation completes.

Return value

Type: HRESULT S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbyMemberAddedStateChange followed by a PFLobbyCreateAndJoinLobbyCompletedStateChange with the PFLobbyCreateAndJoinLobbyCompletedStateChange::result field set to S_OK. Upon a failed completion, the title will be provided a PFLobbyCreateAndJoinLobbyCompletedStateChange with the PFLobbyCreateAndJoinLobbyCompletedStateChange::result field set to a failure.

Requirements

Header: PFLobby.h

See also

PFLobby members
Last modified on August 10, 2026