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Gets the server entity joined to the lobby.

Syntax

Parameters

lobby   PFLobbyHandle The handle of the lobby. server   PFEntityKey**
library-allocated output, may return nullptr
The output lobby server entity.

Return value

Type: HRESULT S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

If this lobby isn’t a client-owned lobby, no server is returned.

Requirements

Header: PFLobby.h

See also

PFLobby members
Last modified on August 10, 2026