Syntax
Parameters
handle PFMultiplayerHandle
The handle of the PFMultiplayer API instance.
server PFEntityKey*
The PlayFab Entity Key of the game server creating the lobby. It’s entity type must be “game_server”.
createConfiguration PFLobbyCreateConfiguration*
The initial configuration data used when creating the lobby.
asyncContext void*optional An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.
lobby PFLobbyHandle*optional, library-allocated output The optional, output lobby object which can be used to queue operations for immediate execution of this operation completes.
Return value
Type: HRESULTS_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
To use this feature, you must define PFMULTIPLAYER_INCLUDE_SERVER_APIS before including PFLobby.h.This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbyCreateAndClaimServerLobbyCompletedStateChange with the PFLobbyCreateAndClaimServerLobbyCompletedStateChange::result field set to
S_OK. Upon a failed completion, the title will be provided a PFLobbyCreateAndClaimServerLobbyCompletedStateChange with the PFLobbyCreateAndClaimServerLobbyCompletedStateChange::result field set to a failure.
