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Send an invite to this lobby from the local user to the invited entity.

Syntax

Parameters

lobby   PFLobbyHandle The handle of the lobby. sender   PFEntityKey* The local user sending the invite. invitee   PFEntityKey* The invited entity. asyncContext   void*
optional
An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.

Return value

Type: HRESULT S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbySendInviteCompletedStateChange with the PFLobbySendInviteCompletedStateChange::result field set to S_OK. Upon a failed completion, the title will be provided a PFLobbySendInviteCompletedStateChange with the PFLobbySendInviteCompletedStateChange::result field set to a failure.

The sender must be a local user of this lobby which joined from this client.

Requirements

Header: PFLobby.h

See also

PFLobby members
Last modified on August 10, 2026