Syntax
Parameters
lobby PFLobbyHandle
The handle of the lobby.
asyncContext void*optional An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.
Return value
Type: HRESULTS_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
To use this feature, you must define PFMULTIPLAYER_INCLUDE_SERVER_APIS before including PFLobby.h.This method queues an asynchronous operation to exit the client-owned lobby. On completion, a PFLobbyServerLeaveLobbyAsServerCompletedStateChange is provided indicating that the operation completed.
This operation is restricted to client-owned lobbies that are using connections.
Any server-owned data previously added to the lobby is NOT automatically deleted when the server leaves the lobby. If there’s a desire to also delete the serverData, it should be explicitly done by calling PFLobbyServerPostUpdateAsServer() before leaving the lobby.
