Syntax
Members
lobby PFLobbyHandlemust not be null The lobby provided to the call associated with this state change.
asyncContext void*
The async context provided to the call associated with this state change.
Details of the ServerLeaveLobbyAsServerCompleted PlayFab Multiplayer state change, raised when a game server finishes leaving a client-owned lobby.
lobby PFLobbyHandleasyncContext void*
The async context provided to the call associated with this state change.
Related topics
PFLobbyServerLeaveAsServerPFMultiplayer C/C++ API overview - PFLobby.hPFLobbyStateChangeTypePFLobbyLeaveLobbyCompletedStateChangeLobby.LeaveAsServer