XR-124: Game Invitations
FMA scenario severities
See the XR-124 reference for the underlying certification requirement.124-01 Game Invitations
Notes
- This XR is for the implementation of in-game invites, not invites sent via the guide.
- Cross-platform PC ↔ XBOX invitations may be optionally supported by the title.
- Timing: Wait until publisher/legal screens start appearing during the initial boot before accepting an invite. Accepting an invite isn’t expected to work before this point (during the splash screen).
- Game design may dictate that pre-conditions are met before allowing multiplayer (for example, playing a tutorial first).
- Game design may allow in-game server region switching. The invite must work regardless.
- If the title takes the user to the main menu when accepting a game invite, the title must provide sufficient messaging/notifications to help the user enter the game session. For example, the game boots to IIS where a ‘Press A’ prompt is displayed. This is only valid if there’s an option to then proceed into the game session without requiring a new invite.
- Suggested probability of 4. Increase/decrease where it’s felt appropriate to do so (for example, depending on game area/mode).
