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FMA scenario severities

View XBOX Requirements
Test cases
064-01 Joining a game session from outside the game
Notes
  • Suggested probability of 4. Increase or decrease this value where you feel it’s appropriate (for example, depending on game area or mode).
  • A session is considered “Joinable” if it’s listed as joinable in the Friends list, or if it can be joined within the title via a title feature. Examples of a “Joinable” session include direct user-to-user parties, password protected experiences, and private lobbies. Being able to invite a user doesn’t necessarily mean a session is joinable. Matchmaking sessions aren’t necessarily joinable either.
  • The title can optionally support cross-platform PC<->XBOX sessions.
  • Titles aren’t required to have users appear as joinable through the guide when in a defined private session (for example, a session that can only be joined by another user via game invitation). However, the title must allow users to send and receive a game invitation to a private session via the guide in all scenarios.
  • [Windows] As of May 2020, this test case is only applicable when a title supports cross play and shares a titleID with an XBOX variant.


064-02 Joining a game session from the same game
Notes
  • Suggested probability of 4. Increase or decrease this value where you feel it’s appropriate (for example, depending on game area or mode).
  • A session is considered “Joinable” if it’s listed as joinable in the Friends list, or if it can be joined within the title via a title feature. Examples of a “Joinable” session include: direct user to user parties, password protected experiences and/or private lobbies. Being able to invite a user doesn’t necessarily mean a session is joinable. Matchmaking sessions aren’t necessarily joinable either.
  • The title can optionally support cross-platform PC<->XBOX sessions.
  • Titles aren’t required to have users appear as joinable through the guide when in a defined private session (for example, a session that can only be joined by another user with a game invitation). However, the title must allow users to send and receive a game invitation to a private session via the guide in all scenarios.
  • [Windows] As of May 2020, this test case is only applicable when a title supports cross play and shares a titleID with an XBOX variant.


064-03 In-game invitations This test case applies only to titles that provide an in-game invite mechanism. In-game invites are recommended rather than required, so a title that offers no in-game invite mechanism isn’t required to add one, and the absence of one isn’t a failure.
Notes
  • This test case applies only to the implementation of in-game invites, not invites sent via the guide. Because in-game invites are recommended rather than required, the absence of an in-game invite mechanism isn’t a failure.
  • Cross-platform PC <-> XBOX invitations may be optionally supported by the title.
  • Timing: Wait until publisher/legal screens start appearing during the initial boot before accepting an invite. Accepting an invite isn’t expected to work before this point (during the splash screen).
  • Game design may dictate that pre-conditions are met before allowing multiplayer (for example, playing a tutorial first).
  • Game design may allow in-game server region switching. The invite must work regardless.
  • If the title takes the user to the main menu when accepting a game invite, the title must provide sufficient messaging/notifications to help the user enter the game session. For example, the game boots to the initial interactive state where a ‘Press A’ prompt is displayed. This is only valid if there’s an option to then proceed into the game session without requiring a new invite.
  • Suggested probability of 4. Increase or decrease this value where you feel it’s appropriate (for example, depending on game area or mode).


064-04 Non-joinable game
Notes
  • Suggested probability of 4. Increase or decrease this value where you feel it’s appropriate (for example, depending on game area or mode).
  • The title can optionally support cross-platform PC<->XBOX sessions.
  • [Windows] As of May 2020, this test case is only applicable when a title supports cross play and shares a titleID with an XBOX variant.
Last modified on October 20, 2026