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FMA scenario severities

View XBOX Requirements
Test cases
015-01 User communication
Notes
  • In-title friend requests/clan invites do not count as communication and are not required to be blocked by the privilege.


015-02 Muting support
Notes
  • Applies only to users within the XBOX network.
  • The title does not need to offer an in-game method of muting a user. This XR is to test the system implementation (Friends list/gamercard/Gamebar). If the in-title mute button does not function, this is logged under XR003 Title Integrity and does not fall under the scope of this test case.
  • Muting or unmuting a user may not be instantaneous. Muting or unmuting a user may take up to 4 hours to come into effect. If communications relating to a muted user do not behave as expected, please ensure that at least 4 hours have passed and that the title has been restarted.
  • Permissions checks are generally performed upon entering a lobby, so muting while in a lobby is not expected to have any immediate effect, regardless of waiting 4 hours.
  • Suggested probability of 4. Increase/decrease where it is felt appropriate to do so (e.g. depending on game area/mode)


015-03 Blocked users
Notes
  • Applies only to users within the XBOX network.
  • The title does not need to offer an in-game method of blocking a user. This XR is to test the system implementation (Friends list/gamercard/Gamebar). If the in-title block button does not function, this is logged under XR003 Title Integrity and does not fall under the scope of this test case.
  • Blocking or unblocking a user may not be instantaneous. Blocking or unblocking a user may take up to 4 hours to come into effect. If communications relating to a blocked user do not behave as expected, please ensure that at least 4 hours have passed and that the title has been restarted.
  • Permissions checks are generally performed upon entering a lobby, so blocking while in a lobby is not expected to have any immediate effect, regardless of waiting 4 hours.
  • Suggested probability of 4. Increase/decrease where it is felt appropriate to do so (e.g. depending on game area/mode)
Last modified on October 20, 2026