Sintaxe
typedef enum D3D12_COMMAND_QUEUE_FLAGS
{
D3D12_COMMAND_QUEUE_FLAG_NONE = 0,
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MASK = 0x0f000000,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT = 24,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWEST = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOWEST < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWER = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOWER < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOW = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOW < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MEDIUM = D3D12XBOX_COMMAND_QUEUE_PRIORITY_MEDIUM < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGH = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGH < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHER = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGHER < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHEST = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGHEST < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_DEFAULT = D3D12XBOX_COMMAND_QUEUE_PRIORITY_DEFAULT < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,
} D3D12_COMMAND_QUEUE_FLAGS
Constantes
| Constante | Descrição |
|---|---|
| D3D12_COMMAND_QUEUE_NONE | A fila de comandos padrão. |
| D3D12_COMMAND_QUEUE_DISABLE_GPU_TIMEOUT | Indica que o tempo limite da GPU deve ser desabilitado para esta fila de comandos. Esse valor é ignorado no XBOX. |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MASK | Máscara AND bit a bit para extrair bits de prioridade. |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT | Valor de deslocamento para converter entre valores D3D12XBOX_COMMAND_QUEUE_PRIORITY e valores de prioridade D3D12_COMMAND_QUEUE_FLAGS. |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWEST | A prioridade relativa mais baixa. |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWER | |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOW | |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MEDIUM | Prioridade padrão |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGH | |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHER | |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHEST | A prioridade relativa mais alta. |
| D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_DEFAULT | Um alias para D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MEDIUM. |
