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GameInputArcadeStickButtons

Enumerates inputs from an arcade stick.

Syntax

Constants

Remarks

This enumeration is used in the GameInputArcadeStickState structure. You can combine values to read multiple buttons simultaneously. For more information, see the Getting data from readings section of GameInput readings. This enumeration can additionally be used with the IGameInputMapper::GetArcadeStickButtonMappingInfo method to retrieve mapping information for a specific arcade stick button.

Requirements

Header: GameInput.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles

See also

Overview of GameInput
GameInput

Version History

Last modified on August 20, 2026