GameInputArcadeStickButtons
Enumerates inputs from an arcade stick.Syntax
Constants
Remarks
This enumeration is used in the GameInputArcadeStickState structure. You can combine values to read multiple buttons simultaneously. For more information, see the Getting data from readings section of GameInput readings. This enumeration can additionally be used with the IGameInputMapper::GetArcadeStickButtonMappingInfo method to retrieve mapping information for a specific arcade stick button.Requirements
Header: GameInput.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesSee also
Overview of GameInputGameInput
