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GameInputRacingWheelButtons

Enumerates buttons on a racing wheel.

Syntax

Constants

Remarks

This enumeration is used in the GameInputRacingWheelState structure. You can combine values to read multiple buttons simultaneously. GameInputRacingWheelA, GameInputRacingWheelB, GameInputRacingWheelX, GameInputRacingWheelY, GameInputRacingWheelLeftShoulder, GameInputRacingWheelRightShoulder, GameInputRacingWheelLeftThumbstick, and GameInputRacingWheelRightThumbstick are not part of the racing wheel mappings. These are instead values copied from the gamepad button report. If there is no gamepad mapped to the device, these values will always be 0. For more information, see the Getting data from readings section of GameInput readings. This enumeration can additionally be used with the IGameInputMapper::GetRacingWheelButtonMappingInfo method to retrieve mapping information for a specific racing wheel button.

Requirements

Header: GameInput.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consoles

See also

Overview of GameInput
GameInput

Version History

Appendix: Previous versions

v0

Last modified on August 20, 2026