Skip to main content
Playtest enables game creators to run in-development content on XBOX endpoints for controlled groups of real players. It brings external playtesting into the XBOX publishing workflow, so studios can test on retail hardware and XBOX services without publishing their main game to the Microsoft Store.
Playtest is in Preview. The Preview supports prerelease games on XBOX for PC and requires approved access. Capabilities and requirements might change before general availability (GA). To join the Preview, contact your XBOX representative. You can also request access from the Playtest landing page in Partner Center, located under Services in the product-level left navigation.

The vision for Playtest

Playtest is designed to make controlled game testing in retail a standard part of publishing instead of a separate distribution project. It gives studios a faster path from an in-development build to useful player testing while keeping access private and revocable. With Playtest, studios can:
  • Test builds with real players on retail hardware and against XBOX services in the retail environment.
  • Control who can install and launch a build without publishing the main game or creating a separate Store product.
  • Run multiple playtests for the same game, each with its own package, schedule, and audience.
  • Update packages, dates, and audiences while preserving the playtest and its tester access.
  • End a playtest and revoke access when the test is complete.
  • Reduce the publishing work required to start a test while retaining necessary content protections.
This vision describes the intended Playtest experience over time. Some capabilities aren’t available during Preview.

Preview availability

The current Preview is intended for playtesting games before their commercial release. During Preview:
  • Playtest supports XBOX on PC. XBOX console support is planned for Fall 2026.
  • Access is available to approved Partner Center accounts.
  • Studios enroll known users through audience groups and share a deep link with eligible testers.
  • Playtests are private, unmonetized, and undiscoverable in the Microsoft Store.
  • Playtest supports audiences of up to 10,000 players.
  • A playtest uses the associated game’s XBOX services configuration in the RETAIL sandbox.
To request access, open a game product in Partner Center. Under Services in the product-level navigation, select Playtest, and then submit the request on the Playtest landing page. For setup requirements and step-by-step instructions, see Use Playtest during Preview.

Planned capabilities

The planned Playtest experience expands in three key areas:
  • XBOX console support: Create playtests for XBOX console packages in addition to PC packages. Console support is planned for Fall 2026.
  • Redeemable-token enrollment: Let eligible players join a playtest group by redeeming a 5x5 token. Token enrollment is planned for GA.
  • Library integration: Automatically show playtests in the Library for eligible players. Library integration is planned for Fall 2026.
These items describe current product direction, not a delivery commitment. Plans and timing might change. Other potential Playtest capabilities are evaluated through a separate public roadmap where customers can indicate which ideas are most important to them. The roadmap will be linked from this article when it becomes available.

How Playtest works

The Playtest workflow has four parts:
  1. Create: Configure a playtest for a game in Partner Center, including its schedule, package, and audience.
  2. Publish: Publish the playtest independently of the main game’s Store listing and commercial release.
  3. Distribute and iterate: Share the playtest with eligible testers, then update the package or configuration as testing progresses.
  4. Shut down: End the playtest and revoke access when testing is complete.
Playtest packages are encrypted and licensed independently of the main game. Publishing or shutting down a playtest doesn’t modify the main game’s Store listing, pricing, availability, or existing player entitlements.

Get started during Preview

To use Playtest during Preview:
  1. Request access in Partner Center.
  2. Review the prerequisites for a playtest.
  3. Create and publish a playtest.
  4. Share the playtest with eligible testers.

Use Playtest during Preview

Prerelease testing options

Visibility - Audiences

Last modified on August 16, 2026