- XBOX
- Microsoft Store on Windows
Prerequisites
- Enrollment as an XBOX creator. To learn more, see XBOX Creator Onboarding.
- Active Partner Center account. If you don’t have an account yet, contact your XBOX team.
- Approved Game Concept for your product. To learn more, see Submit game concepts.
Navigate to an add-on
Sign in to [Partner Center](https://developer.microsoft.com/dashboard).
In the **Home** page, select **Apps and games**.
In the **Apps and games | Overview** page, select your title.
Select **Add-ons** from the left navigation pane.
On the **Add-ons** page, select the add-on you want to update or configure.
Durable setup
Navigate to the add-on
Select **Durable setup** from the left navigation pane.
For **Setup details**, select **Electronic software download**.
Select whether or not the durable has its own Microsoft Store listing.
- If the durable has its own Store listing, you need to create and configure a Store listing. To do so, see Store listings.
Review the **Identity details** section.
Select **Save draft**.
Properties
Navigate to the add-on
Select **Properties** from the left navigation pane.
For **Product lifetime**, select **Forever**.
For **Basic info**, you may use the same info used previously for the base game.
Select **Save and return**.
Age ratings
Age ratings can be inherited from the base game. If the add-on has content that differs from the base game, answer the questionnaire again to obtain a new age rating. This new rating only applies to the particular add-on.Navigate to the add-on
Select **Age ratings** from the left navigation pane.
Select one of the following options.
- To inherit the ratings from the base game, leave This add-on does not require more restrictive ratings than its parent product selected.
- To determine a new rating for this specific add-on, select I’m ready to complete the International Age Rating Coalition (IARC) questionnaire. For instructions, see Set age ratings.
- If you already have a rating, select I have already completed the questionnaire for this app elsewhere and have an IARC Certificate ID or Global Rating ID.
Select **Save draft**.
Store listings
You can choose to have a separate Store listing for a durable. This setting allows customers to view the durable in the Store during browsing and it’s different from the base game’s store listing. Make this selection on the Durable Setup page. Remember to create and configure a new Store listing for each add-on that has its own Store listing. The instructions are similar to those used for a base game. For instructions, see Create a store listing for a game.Pricing and availability
Navigate to the add-on
Select **Pricing and availability** from the left navigation pane.
Choose a price and set when the add-on is available.
Select **Save draft**.
Gaming metadata
- XBOX
- Microsoft Store on Windows
Navigate to the add-on
Select **Gaming metadata** from the left navigation pane.
If you want to reuse metadata info from an existing product, select **Import ...
Go to the **Accessibility** tab and select **Edit**.
Go to the **Supported languages** tab, select **+ Add**.
Don't enter any information in the **Game Pass** field unless directed to do ...
Submit for certification
- Go to the Durable overview page.
- When you’re ready to submit the add-on, select Certify to start the certification process.
Review and Publish
Navigate to the add-on
Select **Durable overview** from the left navigation pane.
Select **Review and publish** next to the page title.
On the **Review and publish** page, check that all information is accurate an...
On the **Review and publish** page, go to the **Publish to** dropdown, and se...
For **Submission notification audience**, select **Click here** to view or ch...
Under **Notes for certification**, enter any information to help Microsoft te...
Select **Publish** to submit your game for publishing.
- XBOX
[!Note] If any modules haven’t been Certified before you start Publishing, they’ll be submitted for Certification before the publish will proceed. If you fail Certification, resolve any issues before you try to Publish again.
