- Packages
- Properties
- Age Ratings
- Store Listings
- Pricing and Availability
- Gaming Metadata
- XBOX services Gameplay Settings and Setup.
Publishing to Private Audience
Private audience can only be used if a public audience configuration isn’t already published to the RETAIL sandbox (for example, for pre-orders or a visible-only Product Details Page).
Publishing to RETAIL General Availability
Publishing to General Availability (GA) is the process by which content is made widely available in the RETAIL sandbox and to a Public Audience. Before you publish any module to RETAIL, ensure that any changes are final and intended for the configured audience. To publish, use the Review and Publish workflow that’s available in your product in Partner Center. Only the Main branch can be published to RETAIL. Any content certified in another branch must be imported to the Main branch before it can be published. If you publish any modules that aren’t certified before publishing, the certification workflow for those modules is triggered. Each module must be approved before the publishing workflow continues. For more information, see Review and publish.[!Important] For new products being published, confirm that your Pricing and Availability configuration is set up the way you want it to ensure that your product does not release at the wrong date or time, for the wrong price, or with the wrong visibility. Similarly, ensure that you’ve selected the correct certified Package and XBOX services source. For updates to existing products, ensure that you’ve imported your latest content to the Main branch. For Packages, also confirm that you’ve configured the appropriate custom availability date or time so that you don’t release an update earlier than expected. For more information, see Packages.
Testing in RETAIL with promotional codes
Promo codes (also known as 5×5 codes, tokens, or keys) are ordered via Partner Center for each individual product. For more information about ordering promo codes, see Ordering promotional codes. Promo codes are used to acquire content in the RETAIL sandbox without making a paid purchase from the Microsoft Store. Use promo codes for RETAIL sandbox testing both pre and post-release. Promo codes can also be used for promotional purposes, for example, to provide reviewers with access to your game. For guidance on specific promo code policies, contact your Microsoft representative, review your license agreement with Microsoft, and review the policies detailed in the XBOX Publisher Guide. For more information about the RETAIL tests that we recommend completing after using promo codes, see Recommendations for testing in RETAIL.If private audience is enabled, only members of the user groups configured for the private audience can redeem promo codes.
