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Consumable add-ons can be used to provide customers with limited-use, in-game items that can be purchased multiple times and used based on the configured quantity received. For example, to offer virtual currency that can be spent in an in-game store. You can configure two types of Consumable add-ons: Consumable (Microsoft Store-managed) and Consumable (Developer-managed).

Consumable (Microsoft Store-managed)

Microsoft Store-managed consumables can be purchased multiple times before being fulfilled. A customer’s balance can be tracked through the Microsoft Store or your own custom service.

Consumable (Developer-managed)

Developer-managed consumables can only be purchased again by the same customer after the previous purchase has been reported as fulfilled to the Store. For more information, see Product creation and onboarding.

Create and configure Consumables

  1. Navigate to your Game product in Partner Center.
  2. Select Add-ons from the left navigation.
  3. On the Add-ons page, select + Create a new… and select Consumable (Microsoft Store-managed) or Consumable (Developer-managed).
  4. Enter an identifier for the consumable. This will be displayed in the Partner Center UI and referenced in game code.
For more information, see Create and publish add-ons.

Additional considerations

If you want to offer customers various quantities of a consumable, create one add-on per quantity. Set the quantity in the Consumable setup page for each add-on. You can set the quantity to 1 and use in-game logic to grant the appropriate amount of the item to the customer, or you can set the quantity to the respective amount of items that the customer will receive. For more information, see Consumable-based ecosystems.

Next steps

How to add and edit products in a bundle

See also

Last modified on August 3, 2026