Mesh shader pipeline API
For example usage of these APIs, see Mesh Shader pipeline usage.
Meshlet culling example
We recommend that you first read the Meshlets topic.
Meshlets
A meshlet is simply a sub-chunk of a mesh - a fixed number of primitives and vertices.
Mesh shader pipeline
RTX Turing and AMD RDNA 2.0 GPUs introduce a new geometry-processing pipeline.
Mesh shaders on XBOX series x|s
The XBOX Series X|S family of consoles support the Mesh Shader pipeline as outlined by the Direct3D 12 specification.
Mesh shader pipeline usage
Using the Mesh Shader pipeline in Direct3D 12 comes down to the following familiar steps.
Why mesh shaders?
Over the past 20 years, the graphics pipeline has evolved to reach its now familiar state.
