Variable rate shading Direct3D 12 API
This topic was created from the Variable Rate Shading spec and updated for XBOX Series X|S hardware.
Variable rate shading (vrs) feature
This topic was created from the Variable Rate Shading spec and updated for XBOX Series X|S hardware (clearly marked with keyword “XBOX…
Variable rate shading
Variable Rate Shading (VRS) is a new Direct3D 12 hardware and software feature to enable allocation of rendering performance/power at…
Why variable rate shading?
Because of performance constraints, graphics renderers can’t always afford to deliver the same quality level on every part of their output…
