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Explore vrs topics for XBOX game development.

Variable rate shading Direct3D 12 API

This topic was created from the Variable Rate Shading spec and updated for XBOX Series X|S hardware.

Variable rate shading (vrs) feature

This topic was created from the Variable Rate Shading spec and updated for XBOX Series X|S hardware (clearly marked with keyword “XBOX…

Variable rate shading

Variable Rate Shading (VRS) is a new Direct3D 12 hardware and software feature to enable allocation of rendering performance/power at…

Why variable rate shading?

Because of performance constraints, graphics renderers can’t always afford to deliver the same quality level on every part of their output…

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Last modified on August 20, 2026