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Explore raytracing topics for XBOX game development.

Bvh builders

XDXR currently utilizes the LBVH algorithm followed by treelet reconstruction for runtime BVH builds, and the Embree BVH builder for…

Bvh compression

With the launch of the XBOX Series consoles, Raytracing is becoming more commonplace and with it the offline generation of BVH structures…

Raytracing hardware design

Built directly into every Workgroup Processor (WGP) on the XBOX Series consoles is powerful fixed-function hardware designed to accelerate…

Xdxr k-dop support for tighter instance

Every bottom level acceleration structure (BLAS) has an AABB stored in the root that bounds the entire BLAS.

Xdxr offline rtpso

XDXR allows precompilation of raytracing shaders through the Offline RTPSO mechanism.

Raytracing and dxr

Announced in March 2018 and released in October 2018, DirectX Raytracing (DXR) added raytracing-specific capabilities to the DirectX 12 API.

Xdxrstandalonetraverse

XDXR does not currently support the RayQuery object described in DXR 1.1.

Xdxr (XBOX dxr)

XDXR is the XBOX implementation of the DirectX Raytracing (DXR) API on XBOX Series X|S.

Xdxr best practices and recommendations

XBOX DXR (XDXR) has been available for some time now, however we continue to expand and improve our support of raytracing on XBOX Series…

See also

Last modified on August 20, 2026