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Retrieves the key-value store of custom title settings

Syntax

Parameters

entityHandle   PFEntityHandle PFEntityHandle to use for authentication. request   PFTitleDataManagementGetTitleDataRequest* Populated request object. async   XAsyncBlock*
Inout
XAsyncBlock for the async operation.

Return value

Type: HRESULT Result code for this API operation.

Remarks

This API is available on all platforms. This API is designed to return title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. If the player belongs to an experiment variant that uses title data overrides, the overrides are applied automatically and returned with the title data. Note that there may up to a minute delay in between updating title data and this API call returning the newest value. When the asynchronous task is complete, call PFTitleDataManagementClientGetTitleDataGetResultSize and PFTitleDataManagementClientGetTitleDataGetResult to get the result.

Requirements

Header: PFTitleDataManagement.h

See also

PFTitleDataManagement members
Last modified on August 3, 2026