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Updates the key-value store of custom title settings

Syntax

Parameters

titleEntityHandle   PFEntityHandle PFEntityHandle for a title Entity obtained using PFAuthenticationGetEntityWithSecretKeyAsync. request   PFTitleDataManagementSetTitleDataRequest* Populated request object. async   XAsyncBlock*
Inout
XAsyncBlock for the async operation.

Return value

Type: HRESULT Result code for this API operation.

Remarks

This API is available on Win32, Linux, and macOS. This API is designed to store title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value. See also ServerGetTitleDataAsync. Call XAsyncGetStatus to get the status of the operation. If the service call is unsuccessful, the async result will be E_PF_DATA_LENGTH_EXCEEDED, E_PF_TOO_MANY_KEYS or any of the global PlayFab Service errors. See doc page “Handling PlayFab Errors” for more details on error handling.

Requirements

Header: PFTitleDataManagement.h

See also

PFTitleDataManagement members
Last modified on August 3, 2026