Skip to main content
PFTitleDataManagementGetTitleDataRequest data model. This API is designed to return title specific values which can be read, but not written to, by the client. For example, a developer could choose to store values which modify the user experience, such as enemy spawn rates, weapon strengths, movement speeds, etc. This allows a developer to update the title without the need to create, test, and ship a new build. If the player belongs to an experiment variant that uses title data overrides, the overrides are applied automatically and returned with the title data. Note that there may up to a minute delay in between updating title data and this API call returning the newest value.

Syntax

Members

keys   const char* const*
may be nullptr
(Optional) Specific keys to search for in the title data (leave null to get all keys). keysCount   uint32_t Count of keys overrideLabel   const char*
is null-terminated
(Optional) Optional field that specifies the name of an override. This value is ignored when used by the game client; otherwise, the overrides are applied automatically to the title data.

Requirements

Header: PFTitleDataManagementTypes.h

See also

PFTitleDataManagementTypes members
Last modified on August 3, 2026